Way back in 2005 there was an adaption of the infamous video game property DOOM starring Dwayne Johnson and Karl Urban. That film ended up being a commercial and critical failure earning only a paltry 56 million (worldwide total) on a 60 million budget. The major problem with the film, in my opinion, was that it diverted from the simplistic and satisfying nature that made the games so fun. Instead the story placed the focus on a search and rescue mission wherein a squad of space marines are sent to Mars and discover that the monsters of the film are actually scientific aberrations created by infecting the humans of the Martian site with a Martian chromosome synthesized from the bones of a long forgotten genetically advanced race. What? Where are the demons from Hell? The film gave more questions in the end than answers, and it wasn’t paying homage to the true spirit of the games at all. Now, if I were given the opportunity to draft a reboot of the property I’d follow the basic blueprints from the recent video game update in 2016.
The basic plot of the story is that in the future we humans became entrenched in an energy crisis, so, the solution that we came up with was to build a technical facility on Mars that houses a portal to Hell where we siphon the dark energy from the demon realm to charge our i-phones. Eventually acolytes or otherwise corrupted individuals, such as Olivia Pierce, make a pact with the demon realm for power and unleash the demons onto the Mars facility halting the energy production for Earth. The DOOMSLAYER, or main character, is reawakened by Dr. Samuel Hayden (the facility director on Mars that now inhabits an android after his human brain was lost to a deadly cancer) as a last ditch effort to stave off the demonic invasion.
After being awoken, the DOOMSLAYER (the caps make it more fun!) goes on a violent journey serving up bone crunching and head splitting action until he travels to Hell and severs the connection between worlds. It’s a fast paced and gory affair with heavy metal accompanying the glorious melding of science fiction and fantasy in this revamping of the video game property and I think this new iteration could be translated into a supremely entertaining action/sci-fi/fantasy film. The three main points of focus here should be similar to the game in it’s momentum, horrifying character designs for the demons, and the absolutely gruesome displays of violence. This would definitely be a hard-R rating, but with movies like “Logan” and “Deadpool” out there earning accolades and cases of cold hard cash, this proves that there’s an appetite for over-the-top violence when done right.
As far as casting is concerned, I have four characters that I believe the story hinges on, and four actors that seem particularly appropriate for the requirements of such an adaption. Firstly I’d pursue Tom Hardy for our hero in the DOOMSLAYER (still fun, every time). He’s proven in recent performances like “Mad Max: Fury Road”, “The Dark Knight Rises”, and “Dunkirk” that he can act particularly well with a lack of dialogue, but he’s also especially great at conveying personality and attitude through actions like in “Fury Road”, and the DOOMSLAYER requires a certain amount of attitude through characterization.
As for Dr. Samuel Hayden I would cast James Spader in the motion capture and voice over role as the mechanical genius overseeing the facility long after his body had rotted away. Up until the writing of this article I had assumed that it actually was James Spader doing the voice over in the video game reboot, he sounds exactly like Spader’s rendition of Marvel Comic-book villain Ultron. That role was actually from Darin De Paul, but I say bring on Spader, the android doctor had a dry sarcasm embedded in his performance that would be perfect for the character actor to play off of without entirely riffing his Ultron performance, they are definitely two different characters with different motivations and intentions.
As for the ultimate villain of the story, Olivia Pierce, I would cast either Tilda Swinton (who would be fascinating in this role-though I doubt she would take it on), or Elizabeth Debicki. Both actresses have the look of the villain down, plus I feel they could both give some extra characterization to a villain that does have motivations behind her actions, but they are slightly cardboard-thin in the game. We can give slight altercations to improve such things through the acting, but still I believe both women would pull excellent performances out of an over-the-top adaption such as this.
This last role isn’t one that was in the game or the earlier film adaption, but instead of doling out weapons upgrades to the DOOMSLAYER through another A.I. type character like the recent video game reboot did-I would create a sort of comic relief character that would function as this role. I would cast Charlie Day in this role. As a facility worker that hid from the demonic invasion, you could have Day play the role of the scared but capable engineer that has secret knowledge of the weapons division. He could pop in and out of the story communicating to the DOOMSLAYER and providing support by pointing out where things like the chainsaw, rocket launcher, or say the B.F.G. are hidden. He could also support in the closing of the portal to hell at the end of the film, severing the connection between the realms. The DOOMSLAYER could choose to stay in hell? Or we could have Dr. Hayden take matters into his own robot hands by transporting the crucible (magical blade used to kill Olivia Pierce in the game) back to Mars to research for energy creating purposes, but not the DOOMSLAYER. There’s a lot we could do with the ending, but nonetheless, I think having a comedic relief character portrayed by Charlie Day could be a benefit to the film’s entertainment value.
The last major choice I would pursue with this adaption would be to secure the writer-director team behind the “John Wick” movies, Chad Stahelski, David Leitch and Derek Kolstad. I believe the style and fast paced nature of what they’ve accomplished with “John Wick” and its sequel proves that they know how to direct action-not just well, but creatively. They’ve shown that they know how to build mythology effectively, and provide flare and personality through the action on the screen. If they can transfer their slick gunplay action to the realm of the DOOMSLAYER, they’d benefit greatly from this material.
Combine all of these elements and I believe we’d have a hit on our hands. The market and box office numbers in the last few years have proven that the fantastical and the hyper violent can be a boon both creatively and financially. With committed talent and a stripped down bare bones idea of DOOM in place, I’m pretty sure we’d have an entertaining and profitable movie to put in theaters. I know I’d want to watch this!